Tool

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Click Tools in the left navigation bar to bring up a list of tools, including Layer Manipulation, Roaming, Add Objects and Markup. Among them, the "Layer Operation" tool can perform excavation and flattening operations on the tilt photography 3D model data and TIN terrain data; the "Roaming" tool can browse the models in the project according to the specified path; the "Add Object" tool can add subsidiary models in the project to simulate the features in the scene. The "Add Objects" tool can add subsidiary models to the project to simulate the features in the scene, such as airplanes, cars, etc. The "Labeling" tool supports adding labels and descriptions to the models in the project.

Layer operation

Tilt operation

Select layer

Operation type

Delete

Terrain operation

Operation type

Excavation depth

Clear

Roaming

Route Setting

Set a route in the scene along which the camera will play back the features in the scene when roaming is performed. Route settings can be used to specify a roaming path for the scene by creating and importing a new route.

New

Select the New tab, and then click the Draw button, the mouse becomes a "paintbrush" style, move to the scene, click the mouse to start drawing, along the path you want to navigate to draw the line, after the completion of the drawing, click the right mouse button to end the drawing. In the panel of the "Path Settings" will generate the corresponding records of the drawing route, you can "control the hidden" and other operations.

Route Grounding

When you create a new roaming route, if you check the "Route to ground" checkbox, the line data will be drawn to the ground, i.e., the relative ground elevation will be zero; if you don't check the "Route to ground" checkbox, the line data will be kept at the same elevation as when it was drawn.

Import

Select the Import tab, click the button next to Import Route, select the json file of the route in the pop-up "Open" file selection dialog, select it and click Open, the selected route will be added to the current scene and the corresponding path of the opened route will be added to the "Path Settings" in the panel. The selected route will be added to the current scene and the corresponding record of the opened route will be added in the "Path Settings" panel, and you can do the operations such as "Control Hiding and Showing" on it.

Route Editing

You can edit the new or imported route in the route list box as follows:

Select

Check the "Select" checkbox to set the roaming parameters such as model setting, view mode and roaming speed for the current route.

Hide

Click the Hide button to control whether the current line layer is displayed in the scene.

Operation

Model Setting

Specify a model for the set roaming path. When roaming, the scene will display the effect of the specified model traveling along the roaming path. For example, if you set a car model, the car will be shown running in the environment when roaming. You can use the built-in default model or add an external model by customizing the model.

Default

Selecting Default in the Model setting means that the built-in model of iDesigner3D will be used for the roaming effect.

Customize

Custom model supports *.gltf format. Select Custom in the Model Settings, click the File icon next to the model address, and then select the model file you want to add in the pop-up Open File Selection dialog box, and then click Open to complete the custom model settings.

Model Scaling

Support to adjust the scale of the model, the value range is 0~10, you can adjust the model size by dragging the "strip" next to the model scale.

Show Model

Controls whether the model is displayed in the scene. Check the "Show Model" checkbox to show the model during scene roaming; uncheck the "Show Model" checkbox to not show the model during scene roaming.

View Settings

You can control the effect of scene roaming by setting parameters such as view mode, roaming speed and playback animation.

Viewpoint Mode

Set the position of the camera when roaming, supporting four modes: None, Follow View, First View and God View. The specific meanings are as follows:

Perspective Shift

When the view mode is set to "First View" and "God View", you can adjust the camera position by setting the camera view offset. Based on the model, you can set the distance in x,y,z direction of the camera's viewpoint offset in meters.

Roaming Speed

The speed of camera movement, unit is m/s, you can input the number or click "+" or "-" to control the speed.

Smooth Route

Smooth route can increase the continuity of the camera along the model, more in line with the characteristics of the movement of the features. For example, when the "Smooth Route" checkbox is checked, the camera view switching process will be smoother at the corner of the zigzag path.

Animation

Add Objects

iDesigner3D supports adding common model objects to the scene to simulate the real environment. iDesigner3D has some built-in model objects, such as buses, cars, and airplanes, which can be added directly; you can also add external model objects by customizing them.

Model Settings

Default

Select Default as the model setting, select the model you want to add in the panel, move the mouse to the scene, and then click the mouse at the target position of the scene after the mouse becomes "cross" style. The model is in the editing state when it is added to the scene, and you can adjust the spatial position and size of the model by dragging and dropping the indicator lines around the model's surface, and then click on any blank position when you are done.

Customized

Custom models support *.s3m and *.s3mb formats. Select the model setting as Custom, click the "File" icon button next to the model address, select the model file to be added in the pop-up "Open" file selection dialog box, select it and click Open. Then enter the name of the model in the model name input box, click the Add button, move the mouse to the scene, the mouse becomes a "cross" style in the scene after the target position can be clicked on the mouse. When the model is added to the scene, it is in the editing state, you can drag and drop the indicator lines around the surface of the model to adjust its spatial position and size, after editing, click any blank position to finish adding the model.

Model Editing

Adjusting the spatial position and size of the model is supported when the model is in the editing state. There are two ways you can edit a model: either you can edit the model while adding objects, or you can edit the model after adding objects by clicking the "Browse" icon in the Side Tools to switch it to the "Selected for Editing" icon and selecting the model in the scene. After adding the model, click the "Browse" icon in the side tool to switch it to the "Selected for Editing" icon and select the model in the scene. As shown in the figure below, the red, green and blue lines around the surface of the model indicate that the model is in the editable state, and you can adjust the size, position and direction of the model by dragging and dropping the model with the corresponding lines selected (when the lines are in white color, it means that the lines are selected).

The meanings of the indicator lines are as follows:

(1) Different colors of lines have different meanings, among them, red line means editing the model in X-axis direction, green line means editing the model in Y-axis direction, and blue line means editing the model in Z-axis direction;

(2) Lines of different styles have different meanings, among which straight lines with arrows are used to adjust the distance of model displacement in that direction, straight lines with square dots are used to adjust the size of model scaling in that direction, and circular curves are used to adjust the angle of model rotation in that direction. In the model editing state, you can adjust the model to your desired state by matching the lines.

                              

                               Adjust Size                                                                             Adjust Distance                                                                  Adjust Direction

Marker Labeling

Supports adding elements such as markers and labels to identify features in the scene.

Landmarking

Marks the features in the scene with icons and text. First, set the icon style and text label style of the landmark, then click the Add button, move the mouse to the scene, and then click the mouse at the target position to add a landmark for the feature after the mouse changes to the "cross" style. The parameters of the landmark are set as follows:

Icon name

The name of the marked feature.

Icon style

Click to select an icon style for the tagged feature.

Format

Description

You can enter a paragraph to add a description to the landmark.

Tags

Label the features in the scene. First of all, set the label lead style and text style and other information, and then click the Add button, move the mouse to the scene, the mouse becomes a "cross" style in the target position after clicking the mouse to add a label for the feature. The parameters of the label are set as follows:

Label Name

The name of the tagged feature.

Label Style

Click to select a tag's lead style.

Format

Description

You can enter a piece of text to add a description to the landmark.

Draw Lines

You can add feature lines to the scene. First, set the line style and other information, then click the Add button, move the mouse to the scene, the mouse changes to the "brush" style and moves to the scene, click the mouse to start drawing, draw the line along the path you want to browse, click the right mouse button to end the drawing.

Line Name

The name of the line to draw.

Line Style

Six line styles are supported: solid, interval, outline, arrow, halo, and dynamic.

Format

Description

You can enter a text to add a description to the line object.

Draw surface

Face Name

The name of the face to draw.

Face Style

Select a style for the face to be drawn, available in solid color, grid, and stripe.

Format

Description

You can enter a text to add a description for this face object.